Balloon Blast – Clinician Guide
What is Balloon Blast?
Balloon Blast is a registered medical application (FDA-listed) designed for therapeutic use. Balloon Blast is an XR therapeutic application used for shoulder range of motion (ROM) assessment and upper‑extremity / full‑body movement training.
Clinicians use Balloon Blast to assess shoulder mobility and guide patients through adjustable, gamified movement exercises.
What does the app include?
Balloon Blast includes two main parts:
Shoulder ROM measurement
- Measures active shoulder ROM in flexion, abduction, and horizontal abduction.
- The patient follows a 3D on‑screen guide and sees their avatar in a virtual mirror.
- A tutorial plays automatically on first use and can be replayed from Start with tutorial.
If a patient asks: “How do I know I’m doing it right?”
→ Tell them to follow the on‑screen guide and mirror and keep the headset on throughout the measurement.
Balloon Blast training game
- The patient pops virtual balloons using arm movements while holding virtual swords.
- Balloon location, speed, and rules change based on selected settings.
Training modules:
- Swipe: Balloons can be popped with either hand.
- Match the Color: Balloons must be popped with the matching‑color sword (may be difficult for color‑blind users).
Calibration and positioning
- Each session begins with calibration based on the patient’s height and position.
- A recommended standing position appears on the virtual floor.
If a patient cannot reach balloons:
→ Reduce the grid size or lower the difficulty.
Game settings and parameters
Clinicians can adjust the game to match therapeutic goals and patient ability.
Training selection
- ROM only – Measure shoulder ROM only
- Training only – Training without ROM
- ROM + Training – ROM measurement followed by training
Presets
- Basic: Smaller grid, slower speed
- Intermediate: Medium grid and speed
- Advanced: Full grid and faster speed (full‑body movement)
Advanced options
- Grid selection: Choose active balloon areas (minimum 3×3). Smaller grids are recommended for limited reach or seated training.
- Motion selection: Vertical / Horizontal / Diagonal
- Speed level: 1–15 (higher level = less time to pop balloons)
- Hand selection: Right, Left, or Both
- Contra‑lateral preference: Encourages cross‑body movement (Match the Color only)
- Dynamic speed: Automatically increases or decreases difficulty based on performance
- Task switching: Random sword color changes (Match the Color only)
- VAS pain scale: Pain rating before and after training
- Music: Dance / Electronic / Rock / No music
Session results
After the session, clinicians can view:
- ROM results: Shoulder ROM values in degrees (right and left
- Training results: Success rate, misses, response time, and movement quality
Clinician note: Session results are available at any time in the Clinician Platform, under the Reports tab.
When should clinicians adjust settings?
- If the patient struggles to reach balloons → reduce grid size or speed
- If the patient easily completes tasks → increase speed or grid size
- If the patient reports pain → review VAS and adjust difficulty
Additional information
For more detailed clinical and regulatory information, please refer to the Instructions for Use (IFU).