Koji’s Quest is a cognitive rehabilitation tool that targets key abilities such as selective attention, inhibition, information processing speed, and short-term memory. The application offers a variety of game-based modules designed to support patients in strengthening these cognitive skills.
Get The User Guide
Login
Patient will access KojiQuest through the XRHealth portal
No additional credentials are needed
On the first login, a tutorial will start - notice to watch it until the end
Game Selection
To choose the desired game module the patients need to enter the menu tab by selecting the Menu Icon on the top-left
Choose the Navigation tab and the available games will be shown
Choose the game and then choose the duration of the game the tutorial (minimum=3 min, recommended=5 min) - start with the tutorial!
Gamification
The patient lands on a mysterious planet where they explore various worlds with Koji, a virtual companion dog
The landing has zapped the energy from the Tree of Life, the world’s main source of energy
By carrying out tasks, the patient brings energy to the tree, reinvigorates the world and unlocks new, and creative things to do in the world
Exit the App
To exit the app the patients need to enter the menu, choose the options tab, and click quit game
Game Modules
Diamond Belt (selective attention)
Select the object that matches certain trait(s) of the stimulus presented in the spaceship- train your selective attention, inhibition, and information processing speed
Phase 1: Search and select by color
Phase 2: Search and select by shape
Phase 3: Search and select by color & shape
Results: accuracy, reaction times, difficulty level and speed level compared to the previous session
Acalculia (calculation skills)
Train calculation skills with simple and fun mathematical problems - train your counting, arithmetic, multiplication, and mental representation of numbers
Phase 1: Sequences - counting up/ counting down/ double
Phase 2: Numerical manipulation - an equation that should be solved by collecting the correct combination of gems out of the environment
Results: accuracy, reaction times and difficulty level compered to the previous session
Alien outpost (divided attention)
Focus on the middle but pay attention to the sides as well - train your divided attention, visual attention, multitasking, and information processing speed
Phase 1: Visibility - in the central spaceship look for the stimuli that are either present or absent
Phase 2: Faces - in the central spaceship look if the stimuli was smiling or frowning
Phase 3: Equality - determine if the 2 stimuli in the central spaceship were same or different
Results: object accuracy, average objective speed, target accuracy, average target speed, difficulty level and speed level compared to the previous session
Ancient Temple (visuospatial)
Tetris blocks which should be rotated in order to fill in the gaps - train your visuospatial reasoning, mental rotation, and planning
Phase 1: Block puzzle - fill gaps that are set and presented from the beginning by selecting and rotating blocks, just like a puzzle
Phase 2: Crumbling wall - gaps are opened over time and the patient needs to fill while new pieces are generated and displayed.
Results: Phase 1: efficacy, puzzles per minute, and difficulty level | phase 2: completion and, difficulty leve
Mystical Pond (executive functioning)
Feed the fish - train your multitasking, prioritization, inhibition, and decision-making abilities.
Phase 1: Finding the Right Combinations - figure out by trial and error, which food belongs to which fish
Phase 2: Multiple Fish - multiple fish will jump out of the water
Phase 3: Maintenance - feed the fish, and fill up the food containers
Results: correctly fed, accuracy, difficulty level, and speed level compared to the previous session
Nautilus (memory)
Memorize objects and their location and recall that information after a certain period of time - train your long-term memory, short-term memory and working memory
Phase 1: Visual long-term memory - remembering the color of the shape and the location while going through other phase
Phase 2: Visual short-term memory - remembering the locations of identical pairs of objects within the grid of clam
Phase 3: Visual working memory - reproduce the location-objects pairs
Results: accuracy, and difficulty level compared to the previous session